Tennis Season

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The Tennis Season was a rather unique tournament that took place in 2009, the 7th overall.

The layout of the tournament was to treat a tournament like something like American football - there were "gameweeks" where matches of certain types would be played. Players competed on "teams" and each had "powers" they could use during matches to give them an advantage (or their opponent a disadvantage).

Layout

There were fifteen "gameweeks", each with a different style of match play. These were:

  1. 4-Round League Official
  2. 4-Round Single Source
  3. 6-Round Limited
  4. 4-Round Wildcard
  5. 4-Round Doubles
  6. 4-Round League Official
  7. 3-Round Poop Duel
  8. 4-Round Single Source
  9. 4-Round League Official
  10. 3-Round Poop Duel
  11. 4-Round Wildcard
  12. 6-Round Limited
  13. 6-Round Standard
  14. 4-Round League Official
  15. 4-Round League Official

Abilities

A player could unleash an "ability" to force certain rules or techniques to be applied to the match/round. These were:

Ability Description Users
Signature Material A player with this ability selects a source material when choosing this ability. Before volleying a round or serving, regardless of the rules of the game, the player may invoke this ability and use his or her chosen source material in addition to whatever other material is permitted in the match, for that round
Stifle Effects Once per match, prior to the opponent volleying a round, a player with this ability may declare two techniques and/or effects which cannot be used in the following round.
Relax Rules Once per match, before volleying a round or serving, a player with this ability may declare that he or she will ignore part of the rules of a match for the next round, such as video length, required usage, or material restrictions. In a Wildcard match, this ability may be used to cancel a Wildcard effect. (Note that this ability may not be used to relax turnover time, as those rules are in place to keep the Season on schedule.)
Soloist Once during a Doubles Match, before volleying a round or serving, a player with this ability may declare that he or she will make the next round on his or her own, without a collaborator.
Ace in the Hole Once during a Poop Duel, before making a round, a player with this ability may declare that he or she will use up to two sources outside of the common pool of material for the next round
Coerce Material Once during a match, before an opponent volleys a round, a player with this ability may declare that the opponent must include at least 20 seconds of a specific source material in the next round. The player using this ability must provide access to the material if the opponent does not already have access to it.
Wildcard Permanence Prior to a Wildcard Match (before the serve), a player with this ability may declare that each of the restrictions declared in the match will apply to each of the subsequent rounds, not only the immediately following round
Limit Material Once during a match, before an opponent volleys a round, this ability may be invoked to preclude the usage of a source (as defined by the League Official rules) in the following round.
Single Source Switch Once during a Single Source Match, before a round is made by either the owner of this ability or an opponent, this ability may be invoked to change the selected single source for the remainder of the match. The new source must be equally available to both players
Forever Wild Before a match begins (before the serve), this ability may be invoked to add Wildcard rules to the match. If this ability is used in a Wildcard match, before each round, two restrictions are created.
Coerce Single Source Before a match begins (before the serve), this ability may be invoked to add Single Source rules to the match. That is, the serving player chooses a single source that must be used exclusively through the whole match. This ability may not be used if the match is already a Single Source match.
Extended Performance Once per match, before an opponent volleys a round, this ability may be invoked to override the match's Video Length rules and force the opponent to make his or her next round at least 4 minutes long
Limited Engagement Once per match, before an opponent volleys a round, this ability may be invoked to override the match's Video Length rules and force the opponent to make his or her next round no more than 40 seconds long
Isolation Once per match, before an opponent volleys a round, this ability may be invoked to prevent the opponent from adding any more sources to his or her next round.

Matches

Gameweek 1

GameBop vs. Bya

SergeantBacon vs. Futures Passed

eletricalmonkss vs. lordbababa

Metroid998 vs. TyrannosaurusReich

shroomhead1 vs. theHappyFungus

architect1 vs. quax

RabbitSnore vs. TheAirPump

Match is fully lost.

N/A vs. KlausTheWizard

Gameweek 2

MycroProcessor vs. NEVERGONNAGETIT92000

CommanderSky vs. Bya

ButtonstheDragon vs. Malkmusian

Markie vs. zacheatscrackers

MaRillion vs. JazzDanceForChildren

InsinerateHymn vs. ChrisGendo

KlausTheWizard vs. RAKninja

N/A vs. Christoph

Gameweek 3

Gameweek 4

Gameweek 5

Gameweek 6

Gameweek 7

Gameweek 8

Gameweek 9

Gameweek 10

Gameweek 11

Gameweek 12

Gameweek 13

6 round "vanilla" match.

Only three matches for this gameweek ever even started.

MAZZ0Murder vs. RealGenericFilms

TheChutley vs. Crash2991

Futures Passed vs. AmiralMachin

MycroProcessor vs. N/A

N/A vs. N/A

Bya vs. BMATF

N/A vs. Architect1

N/A vs. quax

Gameweek 14

Gameweek 15