Replication: Difference between revisions
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| PixelStretch || [[Wax]] || The top-left corner of the footage can be tiled. | | PixelStretch || [[Wax]] || The top-left corner of the footage can be tiled. | ||
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| Dynamic Transform || [[BetaFX]] || Similar to S_WarpTransform, but with extra oscillation and parenting features. | |||
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| OpenCL Kernel || [[BetaFX]] || Has a Dynamic Transform API, but can also be programmed freely. | |||
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Latest revision as of 03:50, 3 October 2025
This article is a stub! It is missing critical information, likely just standing ground until it is completed later. Come back soon! |
Replication, also known as Tiling is the process of having multiple copies of the same footage on screen at once, usually in a grid format.

Pinwheels
A pinwheel is a replication where everything shifts to its side, creating a "pinwheel" effect. This can be combined with Recursion to make very cool sequences.
Replicator Plugins
| Name | Source | Notes |
|---|---|---|
| S_WarpTransform | Sapphire | Can rotate in pseudo-3D space. Very common for its quick use. |
| CC Tiler | After Effects | Part of the built-in Cycore Effects suite |
| CC RepeTile | After Effects | Part of the built-in Cycore Effects suite |
| Motion Tile | After Effects | Built-in plugin. |
| NewBlue V6 Tile | NewBlueFX | Can have a set number of tiles that can be edited in different ways. |
| Replicate | Premiere Pro | Built-in plugin. |
| Bororo 3D Double Vision | Bororo 3D | Tiles one at a time, needs to be stacked (but gives you more control) |
| Mir | Trapcode Suite | Incredibly versatile, but harder to set up |
| Array | Blender | Tiles an object in a straight line. Requires two to make a grid. |
| Shader Nodes | Blender | When the UV of an image is multiplied, the image tiles as the coordinates wrap around. |
| PixelStretch | Wax | The top-left corner of the footage can be tiled. |
| Dynamic Transform | BetaFX | Similar to S_WarpTransform, but with extra oscillation and parenting features. |
| OpenCL Kernel | BetaFX | Has a Dynamic Transform API, but can also be programmed freely. |