Blender

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The logo for Blender.

Blender (sometimes jokingly referred to as Blinder) is a FOSS 3D modeling tool, as well as much much more. [1] Originally built for IRIX as a product of the movie studio NeoGeo in the mid 90's, it has changed hands several times and has evolved into a powerhouse that is just as capable as many other established paid editors like Cinema 4D and 3DS Max.

Blender can be seen in tennis in as early as the late 2000's. Despite this fact, paid 3D editors (if used at all) were a more popular choice due to their ease of use; Blender was notorious for a long time of being incredibly hard to learn. However by the early 2020's Blender had developed enough that it was just as easy to use as any other editing program; leading to the tennis community adopting it in droves. Blender usage became so prevalent in fact (spearheaded by staff such as infinitysnapz and system128) that a term was coined for its overusage - "trapezoidium". As a result, Blender and similar editors have been seen as the pinnacle of technical capabilities possible in the current medium, bringing into question on why a medium primarily focused on communication tended to have the most technically impressive works in the limelight, even if they sacrificed all other aspects that made tennis what it is today.

This piece of software has two major tricks up its sleeves; both pertaining to nodes - one being Shading nodes - that dictate the appearance of an object, and Geometry nodes - which can act as an amped up way of creating large, complex visuals with minimal manual placement.

Shader Nodes

Geometry Nodes

Modifiers

Sources