Replication: Difference between revisions
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| CC RepeTile || [[After Effects]] || Part of the built-in [[Cycore Effects]] suite | | CC RepeTile || [[After Effects]] || Part of the built-in [[Cycore Effects]] suite | ||
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| Motion Tile || [[After Effects]] || Built-in plugin. | |||
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| NewBlue V6 Tile || [[NewBlueFX]] || Can have a set number of tiles that can be edited in different ways. | | NewBlue V6 Tile || [[NewBlueFX]] || Can have a set number of tiles that can be edited in different ways. | ||
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| Shader Nodes || [[Blender]] || When the UV of an image is multiplied, the image tiles as the coordinates wrap around. | | Shader Nodes || [[Blender]] || When the UV of an image is multiplied, the image tiles as the coordinates wrap around. | ||
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| PixelStretch || [[Wax]] || The top-left corner of the footage can be tiled. | |||
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Latest revision as of 20:33, 22 June 2025
This article is a stub! It is missing critical information, likely just standing ground until it is completed later. Come back soon! |
Replication, also known as Tiling is the process of having multiple copies of the same footage on screen at once, usually in a grid format.

Pinwheels
A pinwheel is a replication where everything shifts to its side, creating a "pinwheel" effect. This can be combined with Recursion to make very cool sequences.
Replicator Plugins
Name | Source | Notes |
---|---|---|
S_WarpTransform | Sapphire | Can rotate in pseudo-3D space. Very common for its quick use. |
CC Tiler | After Effects | Part of the built-in Cycore Effects suite |
CC RepeTile | After Effects | Part of the built-in Cycore Effects suite |
Motion Tile | After Effects | Built-in plugin. |
NewBlue V6 Tile | NewBlueFX | Can have a set number of tiles that can be edited in different ways. |
Replicate | Premiere Pro | Built-in plugin. |
Bororo 3D Double Vision | Bororo 3D | Tiles one at a time, needs to be stacked (but gives you more control) |
Mir | Trapcode Suite | Incredibly versatile, but harder to set up |
Array | Blender | Tiles an object in a straight line. Requires two to make a grid. |
Shader Nodes | Blender | When the UV of an image is multiplied, the image tiles as the coordinates wrap around. |
PixelStretch | Wax | The top-left corner of the footage can be tiled. |