Windows Movie Maker

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Windows Movie Maker, also known as WMM is a editor by Microsoft that used to come with old versions of Windows. It has been deprecated since Windows 8.

Because it came bundled with Windows for free, it was very popular in the early days of tennis.

Versions

WMM 1.0

The first version of WMM, built in with Windows ME.

WMM 2.1

This version of Movie Maker was bundled with Windows XP. It is the only version to support 3D transformations.

A screenshot of Windows Movie Maker 2.1.

WMM 2.6

This version of WMM served as an upgrade of 2.1 for newer hardware (up to Windows 7).

A screenshot of Windows Movie Maker 2.6.

WMM 6.0

The version of WMM bundled for Windows Vista. The first major redesign, many systems were revamped. 3D plugins were no longer possible (pseudo-3D still worked), and time stretching no maintained the audio pitch (all other versions do not do this).

The "6.0" represents Vista's NT version, 6.0.

A screenshot of Windows Movie Maker 6.

Windows Live Movie Maker

This version of WMM was bundled with Windows Live, a plugin package released for Windows 7. The second redesign of the software, which unfortunately dumbed it down quite a bit and removed almost all plugin support. However, it is the only WMM to have MP4 support, along with a way to upload directly to popular streaming sites (which no longer works).

A screenshot of WLMM 2012.

Modern Versions

WMM no longer exists in its former state. Around the time of Windows 8/10, it was replaced with a "Movie Maker" app, which eventually merged into the "Photos" app. Despite the names being similar, they are generally considered different programs due to it being a complete re-write.

Effects and Transitions

Building Custom Effects/Transitions

https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN

Plugins in WMM are built in two parts:

  • The shader file (*.fx) which does the actual effect work
  • The preset file (*.xml) which sets parameters and loads them into WMM

Building Shaders

WMM shaders use DirectX 9.0 (for WMM6). They are programmed in HLSL (High Level Shader Language), which is similar syntax to C.

Building Presets

Effects

The basic XML skeleton for an effect looks like this:

Transitions

The basic XML skeleton for an transition looks like this: