Maxon Red Giant: Difference between revisions
| Line 15: | Line 15: | ||
==Mir== | ==Mir== | ||
Mir is a plugin that's intended use is for generating 3D fractal terrain. However it can be very easily manipulated to do many kinds of primitive 3D layer distortion. | |||
===Setting Up for Textures=== | |||
Because of Mir's intended use case, the defaults already have it set up for fractal terrains. However when working with textures this may not be an ideal starting point. Set the following values to prepare it for working with textures. | |||
* In the "Geometry" category, set the "Size X" and "Size Y" to the X and Y of the layer you are using. If using Mir 3 or newer, make sure "Size" is set to "XY Individual" is enabled so these can be changed. | |||
* In the "Texture" category, set the "Texture Layer" to the layer of choice (usually the layer the effect is applied to.) | |||
* In the "Fractal" category, set "Amplitude" to 0. | |||
* In the "Material" category, set "Diffuse Holdout" to 0. | |||
* In the "Shader" category, set the "Shader" to Smooth, "Blend" to "Normal" and "DepthBuf" to On. | |||
You should now see the layer appearing as if no effects were applied at all. | |||
===Using Mir as a [[Replicator]]=== | ===Using Mir as a [[Replicator]]=== | ||
Starting from the Texture Set-Up, Under the "Texture" tab you can change the scale of the texture's X and Y. This works as a very versatile replicator that can be finely controlled. Keep in mind that it is not centered; the anchor point is the top left (0,0)! | |||
==Particular== | ==Particular== | ||