Trails: Difference between revisions
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'''Trails''' are a common technique in tennis where a piece of footage, usually moving about, creates a 'trail' of itself following close behind. There are many, ''many'' different ways this can be done, each of them with unique flavor and flair. | '''Trails''' are a common technique in tennis where a piece of footage, usually moving about, creates a 'trail' of itself following close behind. There are many, ''many'' different ways this can be done, each of them with unique flavor and flair. | ||
=Types of Trails= | |||
Trails are differentiated by both their repetition style and in the amount of dimensions they exist within. | |||
==Manual Trails== | |||
A manual trail can be any other trail, as long as no effects are used to build it. This often gives you more control, as you have complete freedom on where and how the trail moves, individual layers, and more (for example, each layer of the trail could have a different filter applied to it!) | |||
==2D Trails== | ==2D Trails== | ||
The category that most trails fall under, simply put a 2D trail is one that exists only in 2D space (parallel to the window frame). | |||
==3D Trails== | ==3D Trails== | ||
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<youtube>k4xV43fJq_o</youtube> | <youtube>k4xV43fJq_o</youtube> | ||
Creating a 3D trail is similar in process to a 2D one, however you now have to repeat the layer through 3D space. As a result, | ==Echo Trails== | ||
An "echo trail" can be best described as a "comet" - the main layer moves around, with a trail of some sort following shortly behind. | |||
==Standing Trail== | |||
'''Standing Trails''', usually done manually, consist of instances of the layer being repeated so many times that it forms a trail. Famously popularized by {{Sid}}, they often can be dozens, if not hundreds of layers long. | |||
Creating a 3D trail is similar in process to a 2D one, however you now have to repeat the layer through 3D space. As a result, usually you must do the effect manually as traditional video effects do not apply to 3D space. | |||
...unless you have [[After Effects]] and the [[Trapcode Echospace]] plugin, which can create 3D trails for you with the click of a button. They still are built layer by layer, but you can apply any offset you can think of (position, time, etc.) This saves a ton of time! | ...unless you have [[After Effects]] and the [[Trapcode Echospace]] plugin, which can create 3D trails for you with the click of a button. They still are built layer by layer, but you can apply any offset you can think of (position, time, etc.) This saves a ton of time! | ||
=Building Trails= | |||
==Manually== | |||
==With Plugins== | |||
There are ''many'' plugins that produce trails. Not an exhaustive list! | |||
===Echo=== | |||
'''Echo''' is a vanilla plugin for [[Premiere]] and [[After Effects]] which "echoes" the footage presented. | |||
===S_Trails=== | |||
Arguably the most well known "trail plugin", S_Trails is part of the [[Sapphire]] suite. | |||
Revision as of 21:53, 27 February 2025
This article is a work in progress! Not all important information is present yet. Come back soon! |
Trails are a common technique in tennis where a piece of footage, usually moving about, creates a 'trail' of itself following close behind. There are many, many different ways this can be done, each of them with unique flavor and flair.
Types of Trails
Trails are differentiated by both their repetition style and in the amount of dimensions they exist within.
Manual Trails
A manual trail can be any other trail, as long as no effects are used to build it. This often gives you more control, as you have complete freedom on where and how the trail moves, individual layers, and more (for example, each layer of the trail could have a different filter applied to it!)
2D Trails
The category that most trails fall under, simply put a 2D trail is one that exists only in 2D space (parallel to the window frame).
3D Trails
A 3D Trail is a trail that moves in 3D Space. The footage often remains a 2D plane, however it can also be 3D itself (which is also very resource-intensive!), which when done is often known as a 4D Trail.
Echo Trails
An "echo trail" can be best described as a "comet" - the main layer moves around, with a trail of some sort following shortly behind.
Standing Trail
Standing Trails, usually done manually, consist of instances of the layer being repeated so many times that it forms a trail. Famously popularized by Sid, they often can be dozens, if not hundreds of layers long.
Creating a 3D trail is similar in process to a 2D one, however you now have to repeat the layer through 3D space. As a result, usually you must do the effect manually as traditional video effects do not apply to 3D space.
...unless you have After Effects and the Trapcode Echospace plugin, which can create 3D trails for you with the click of a button. They still are built layer by layer, but you can apply any offset you can think of (position, time, etc.) This saves a ton of time!
Building Trails
Manually
With Plugins
There are many plugins that produce trails. Not an exhaustive list!
Echo
Echo is a vanilla plugin for Premiere and After Effects which "echoes" the footage presented.
S_Trails
Arguably the most well known "trail plugin", S_Trails is part of the Sapphire suite.