Recursion: Difference between revisions
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==Analog Recursion== | ==Analog Recursion== | ||
A type of [[Analog Distortion]], this style of recursive editing involves ''filming'' the output while piping that input as the output, live. This is commonly also known as a '''feedback loop''' and can create effects that range from rainbow trails to fractal patterns. | A type of [[Analog Distortion]], this style of recursive editing involves ''filming'' the output while piping that input as the output, live. This is commonly also known as a '''feedback loop''' or '''analog trails''' and can create effects that range from rainbow [[trails]] to fractal patterns. | ||
===Tennis Examples=== | ===Tennis Examples=== |
Revision as of 14:45, 20 September 2024
This article is a stub! It is missing critical information, likely just standing ground until it is completed later. Come back soon! |
Recursion is a technique that involves the repetition of an element within itself.

Usage
Recursive Recycling
This is the simplest type of recursion to set up. The concept is that you set up an effect, render it, then go back into that effect and replace the footage with that render. Do that as many times as you wish for a cool recursive effect.
Analog Recursion
A type of Analog Distortion, this style of recursive editing involves filming the output while piping that input as the output, live. This is commonly also known as a feedback loop or analog trails and can create effects that range from rainbow trails to fractal patterns.
Tennis Examples
Non-Tennis Examples