Windows Movie Maker: Difference between revisions
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=Effects and Transitions= | =Effects and Transitions= | ||
=Building Custom Effects/Transitions= | |||
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN | https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN | ||
Plugins in WMM are built in two parts: | |||
* The '''shader file''' (*.fx) which does the actual effect work | |||
* The '''preset file''' (*.xml) which sets parameters and loads them into WMM | |||
==Building Shaders== | |||
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in '''HLSL (High Level Shader Language)''', which is similar syntax to C. | |||
==Building Presets== | |||
===Effects=== | |||
The basic XML skeleton for an effect looks like this: | |||
===Transitions=== | |||
The basic XML skeleton for an transition looks like this: |
Revision as of 14:56, 6 August 2024
This article is a stub! It is missing critical information, likely just standing ground until it is completed later. Come back soon! |
Windows Movie Maker, also known as WMM is a editor by Microsoft that used to come with old versions of Windows. It has been deprecated since Windows 8.
Because it came bundled with Windows for free, it was very popular in the early days of tennis.
Versions
There are three major versions of WMM: 2.1, 2.6, and Live 2012.
WMM 2.1
This version of Movie Maker was bundled with Windows XP. It is the only version to support 3D effects.
WMM 2.6
This version of WMM was bundled with Windows Vista, and served as an upgrade of 2.1 for newer hardware.
Windows Live Movie Maker
This version of WMM was bundled with Windows Live, a plugin package released for Windows 7. It was a completely different program, unfortunately a lot less sophisticated than prior versions. However, it was the only WMM to have MP4 support, along with a way to upload directly to popular streaming sites.

Effects and Transitions
Building Custom Effects/Transitions
Plugins in WMM are built in two parts:
- The shader file (*.fx) which does the actual effect work
- The preset file (*.xml) which sets parameters and loads them into WMM
Building Shaders
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in HLSL (High Level Shader Language), which is similar syntax to C.
Building Presets
Effects
The basic XML skeleton for an effect looks like this:
Transitions
The basic XML skeleton for an transition looks like this: