Datamoshing: Difference between revisions
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Datamoshing is a technique which became common in tennis in the early 2010's. It involves the intentional distortion of video formats that use I-frames (mp4, for example) so that important 'transition' data is removed. As a result, the video can appear to 'mosh' into itself, creating a very cool, glitchy effect. | Datamoshing is a technique which became common in tennis in the early 2010's. It involves the intentional distortion of video formats that use I-frames (mp4, for example) so that important 'transition' data is removed. As a result, the video can appear to 'mosh' into itself, creating a very cool, glitchy effect. | ||
There are many ways to perform datamoshing, each with its own pros and cons. | |||
==With [[Avidmeux]]== | |||
Historically, this is the most common way to perform a datamosh. | |||
==With [[Datamosh Studio]]== | |||
==With [[Nuvotion]]== | |||
==With [[Vegas]]== | |||
This is done using a script, most commonly with Delthas' vegas-datamosh: | |||
https://github.com/delthas/vegas-datamosh |
Latest revision as of 03:56, 17 May 2025
Datamoshing is a technique which became common in tennis in the early 2010's. It involves the intentional distortion of video formats that use I-frames (mp4, for example) so that important 'transition' data is removed. As a result, the video can appear to 'mosh' into itself, creating a very cool, glitchy effect.
There are many ways to perform datamoshing, each with its own pros and cons.
With Avidmeux
Historically, this is the most common way to perform a datamosh.
With Datamosh Studio
With Nuvotion
With Vegas
This is done using a script, most commonly with Delthas' vegas-datamosh: https://github.com/delthas/vegas-datamosh