GameSetMatch: Difference between revisions
Jump to navigation
Jump to search
more |
No edit summary |
||
| Line 5: | Line 5: | ||
Development and planning began in April 2025, to combat compilation inefficiencies, user mistakes, as well as to create a standard look for compilations. | Development and planning began in April 2025, to combat compilation inefficiencies, user mistakes, as well as to create a standard look for compilations. | ||
The first video produced using the tool was the {{YouWouldBeWelcome}} compilation of {{NS2}} vs {{WowComics}} | The first video produced using the tool was the {{YouWouldBeWelcome}} compilation of {{NS2}} vs {{WowComics}} on April 5th - This also serves as an archetypical example of what a GSM-powered compilation looks like: | ||
<youtube>oOI_Zbv6UBY</youtube> | <youtube>oOI_Zbv6UBY</youtube> | ||
Revision as of 04:17, 3 October 2025
This article is a stub! It is missing critical information, likely just standing ground until it is completed later. Come back soon! |
GameSetMatch, or GSM for short, is an python-based open-source video tennis compilation tool created by infinitysnapz. [1] [2]
Development and planning began in April 2025, to combat compilation inefficiencies, user mistakes, as well as to create a standard look for compilations. The first video produced using the tool was the YouWouldBeWelcome compilation of NS2 vs Template:WowComics on April 5th - This also serves as an archetypical example of what a GSM-powered compilation looks like: