IBNIZ: Difference between revisions

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A collection of codes exists on the IBNIZ website.
A collection of codes exists on the IBNIZ website.


There also exists a collection of more rudimentary codes (many of which were found by just putting random characters to see what happens) by the tennis community (in particular {{mrdoognoog} {{system128}} and {{bentdata}}) which can be found here: [https://docs.google.com/spreadsheets/d/1DLowH5nS2dWywe1kn4vQoA_zi9u_3lHRvk4fslfiWwQ/edit?usp=sharing]
There also exists a collection of more rudimentary codes (many of which were found by just putting random characters to see what happens) by the tennis community (in particular {{mrdoognoog}}, {{system128}}, and {{bentdata}}) which can be found here: [https://docs.google.com/spreadsheets/d/1DLowH5nS2dWywe1kn4vQoA_zi9u_3lHRvk4fslfiWwQ/edit?usp=sharing]

Revision as of 01:08, 14 October 2024



IBNIZ, or Ideally Bare Numeric Impression giZmo is a "virtual machine designed for extremely compact low-level audiovisual programs. The leading design goal is usefulness as a platform for demoscene productions, glitch art and similar projects."

It is commonly used in tennis for glitchy media generation.

Links:

Javascript re-creations:

Usage

IBNIZ starts on an "empty palette" - a blue and yellow oscillating gradient with a loud buzz tone. Writing code changes what that does.

Don't know what to do? Type a bunch of random keys. Something cool will happen eventually.

Codes

A collection of codes exists on the IBNIZ website.

There also exists a collection of more rudimentary codes (many of which were found by just putting random characters to see what happens) by the tennis community (in particular mrdoognoog, system128, and BENT_DATA) which can be found here: [1]