IBNIZ: Difference between revisions
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A collection of codes exists on the IBNIZ website. | A collection of codes exists on the IBNIZ website. | ||
There also exists a collection of more rudimentary codes (many of which were found by just putting random characters to see what happens) by the tennis community (in particular {{mrdoognoog} {{system128}} and {{bentdata}}) which can be found here: [https://docs.google.com/spreadsheets/d/1DLowH5nS2dWywe1kn4vQoA_zi9u_3lHRvk4fslfiWwQ/edit?usp=sharing] | There also exists a collection of more rudimentary codes (many of which were found by just putting random characters to see what happens) by the tennis community (in particular {{mrdoognoog}}, {{system128}}, and {{bentdata}}) which can be found here: [https://docs.google.com/spreadsheets/d/1DLowH5nS2dWywe1kn4vQoA_zi9u_3lHRvk4fslfiWwQ/edit?usp=sharing] |
Revision as of 01:08, 14 October 2024
This article is a stub! It is missing critical information, likely just standing ground until it is completed later. Come back soon! |
IBNIZ, or Ideally Bare Numeric Impression giZmo is a "virtual machine designed for extremely compact low-level audiovisual programs. The leading design goal is usefulness as a platform for demoscene productions, glitch art and similar projects."
It is commonly used in tennis for glitchy media generation.
Links:
- https://github.com/viznut/IBNIZ - the github page.
- http://viznut.fi/ibniz/ - the main page. Downloads are out of date.
Javascript re-creations:
Usage
IBNIZ starts on an "empty palette" - a blue and yellow oscillating gradient with a loud buzz tone. Writing code changes what that does.
Don't know what to do? Type a bunch of random keys. Something cool will happen eventually.
Codes
A collection of codes exists on the IBNIZ website.
There also exists a collection of more rudimentary codes (many of which were found by just putting random characters to see what happens) by the tennis community (in particular mrdoognoog, system128, and BENT_DATA) which can be found here: [1]