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		<id>https://ytptennis.com/w/index.php?title=Windows_Movie_Maker&amp;diff=2582</id>
		<title>Windows Movie Maker</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=Windows_Movie_Maker&amp;diff=2582"/>
		<updated>2024-11-13T20:56:13Z</updated>

		<summary type="html">&lt;p&gt;Nm41: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Editors]]&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows Movie Maker&#039;&#039;&#039;, also known as &#039;&#039;&#039;WMM&#039;&#039;&#039; is a editor by [[Microsoft]] that used to come with older versions of [[Windows]] (8 and older). It has been deprecated as of January 2017.&lt;br /&gt;
&lt;br /&gt;
Because it came bundled with Windows for free, it was very popular in the early days of tennis. However, as technology evolved and the meta shifted towards programs like [[Vegas]], using WMM was looked down upon due to being overshadowed by practically any other editor. &lt;br /&gt;
&lt;br /&gt;
In modern times, WMM is often used for more &amp;quot;ironic&amp;quot; YTP/Tennis, intentionally lower effort works that focus more on comedic value. It also has seen use as a way to test one&#039;s abilities - how far you can push its limited capabilities to make a video &amp;quot;similar&amp;quot; to what is common with more sophisticated editors today.&lt;br /&gt;
&lt;br /&gt;
There was one major [[tournament]] that limited players only to WMM, the [[Windows Movie Maker Master]] tournament (WMMM).&lt;br /&gt;
&lt;br /&gt;
=Versions=&lt;br /&gt;
&lt;br /&gt;
==WMM 1.0==&lt;br /&gt;
The first version of WMM, built in with Windows ME.&lt;br /&gt;
&lt;br /&gt;
==WMM 2.1==&lt;br /&gt;
This version of Movie Maker was bundled with Windows XP. It is the only version to support 3D transformations.&lt;br /&gt;
&lt;br /&gt;
[[File:WMM21.png|thumb|right|A screenshot of Windows Movie Maker 2.1.]]&lt;br /&gt;
&lt;br /&gt;
==WMM 2.6==&lt;br /&gt;
This version of WMM served as an upgrade of 2.1 for newer hardware (up to Windows 7).&lt;br /&gt;
&lt;br /&gt;
[[File:WMM26.png|thumb|right|A screenshot of Windows Movie Maker 2.6.]]&lt;br /&gt;
&lt;br /&gt;
==WMM 6.0==&lt;br /&gt;
The version of WMM bundled for Windows Vista. The first major redesign, many systems were revamped. 3D plugins were no longer possible (pseudo-3D still worked), and time stretching no maintained the audio pitch (all other versions do not do this).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;6.0&amp;quot; represents Vista&#039;s NT version, 6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:WMM6.png|thumb|right|A screenshot of Windows Movie Maker 6.]]&lt;br /&gt;
&lt;br /&gt;
==Windows Live Movie Maker (WLMM)==&lt;br /&gt;
This version of WMM was bundled with Windows Live, a plugin package released for Windows 7. The second redesign of the software, which unfortunately dumbed it down quite a bit and removed almost all plugin support. However, it is the only WMM to have MP4 support, along with a way to upload directly to popular streaming sites (which no longer works).&lt;br /&gt;
&lt;br /&gt;
[[File:Windows Live Movie Maker.png|thumb|right|A screenshot of WLMM 2012.]]&lt;br /&gt;
&lt;br /&gt;
==Modern Versions==&lt;br /&gt;
WMM no longer exists in its former state. Around the time of Windows 8/10, it was replaced with a &amp;quot;Movie Maker&amp;quot; app, which eventually merged into the &amp;quot;Photos&amp;quot; app. Despite the names being similar, they are generally considered different programs due to it being a complete re-write.&lt;br /&gt;
&lt;br /&gt;
=Effects and Transitions=&lt;br /&gt;
The effects and transitions of each version of WMM vary wildly, due to changes in architecture between versions.&lt;br /&gt;
==Effects==&lt;br /&gt;
[[File:Wmm26 effects.png|thumb|The full list of WMM 2.6 effects.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wlmm effects.png|thumb|The full list of WLMM effects.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wmm6 effects.png|thumb|The full list of WMM 6.0 effects.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Description/Presets&lt;br /&gt;
! Image&lt;br /&gt;
! History&lt;br /&gt;
|-&lt;br /&gt;
| 3D Ripple&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Blur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Brightness, Increase/Decrease&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Ease&lt;br /&gt;
| In/Out&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Edge Detection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Fade&lt;br /&gt;
| from/to Black/White&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Film Age&lt;br /&gt;
| Presets: Old/Older/Oldest&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Film Grain&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Grayscale/Black and White&lt;br /&gt;
| Four presets in WLMM:&amp;lt;br /&amp;gt;* Default&amp;lt;br /&amp;gt;* Orange&amp;lt;br /&amp;gt;* Red&amp;lt;br /&amp;gt;* Yellow&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Hue, Cycles Entire Color Spectrum&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&lt;br /&gt;
| Horizontal/Vertical&amp;lt;br /&amp;gt;More in line with a horizontal/vertical flip&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Pan&lt;br /&gt;
| * Down and Zoom Out&amp;lt;br /&amp;gt;* Left to Right&amp;lt;br /&amp;gt;* Upper Left to Upper Right&amp;lt;br /&amp;gt;* Upper Right to Upper Left&lt;br /&gt;
| &lt;br /&gt;
| 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Pixelate&lt;br /&gt;
| Video transitions from normal to heavily pixelated&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Posterize&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Rotate&lt;br /&gt;
| 90/180/270 degrees&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Sepia Tone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Sharpen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Slow Down, Half&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed Up, Double&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Spin 360&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Threshold&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Warp&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Watercolor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Zoom&lt;br /&gt;
| * In/Out, Upper/Lower Left/Right&amp;lt;br /&amp;gt;* Focus Upper/Lower Left/Right&lt;br /&gt;
| &lt;br /&gt;
| 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Cyan Tone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Cinematic&lt;br /&gt;
| Default, overlay left/right 1/2&lt;br /&gt;
| &lt;br /&gt;
| WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Smudge Stick&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 2.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transitions==&lt;br /&gt;
==Plug-Ins==&lt;br /&gt;
While most commercial plug-ins do not work/ have versions for WMM, there are many custom plugins unique to WMM that exist, along with a select few professional plugin sets that work with WMM.&lt;br /&gt;
&lt;br /&gt;
All versions of WMM store their plugins in their respective folder \Shared\AddOnTFX.&lt;br /&gt;
===2.6===&lt;br /&gt;
* Microsoft Plus! Digital Media Edition - Plus! Effects and Transitions for Windows Movie Maker 2&lt;br /&gt;
[[File:Mpdme effects.png]]&lt;br /&gt;
&lt;br /&gt;
All of these plugins were developed by Pixelan.&lt;br /&gt;
&lt;br /&gt;
===6.0===&lt;br /&gt;
* [[Rehan ShaderTFX]] - a commercial plug-in building library, allowing for much more sophisticated plugin creation.&lt;br /&gt;
* [[Pixelan SpiceFX]]&lt;br /&gt;
===WLMM===&lt;br /&gt;
&lt;br /&gt;
=Building Custom Effects/Transitions=&lt;br /&gt;
==6.0 and Older==&lt;br /&gt;
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN&lt;br /&gt;
&lt;br /&gt;
Plugins in WMM are built in two parts:&lt;br /&gt;
* The &#039;&#039;&#039;shader file&#039;&#039;&#039; (*.fx) which does the actual effect work&lt;br /&gt;
* The &#039;&#039;&#039;preset file&#039;&#039;&#039; (*.xml) which sets parameters and loads them into WMM&lt;br /&gt;
* Certain more advanced filters may also have DLL files as well.&lt;br /&gt;
&lt;br /&gt;
All custom effects can be found in the WMM directory&#039;s Shared/AddOnTFX folder.&lt;br /&gt;
&lt;br /&gt;
==WLMM==&lt;br /&gt;
Windows Live Movie Maker uses .WLMX for effect/transition templates and .WLMS for title/credit templates.&lt;br /&gt;
&lt;br /&gt;
As there is no research for how WLMX files work, every custom effect/plugin for it is made by modifying pre-existing WLMX files.&lt;br /&gt;
&lt;br /&gt;
WLMM effects can be found in C:\Program Files (x86)\Windows Live\Photo Gallery\MovieMakerTemplates&lt;br /&gt;
&lt;br /&gt;
==Building Shaders==&lt;br /&gt;
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in &#039;&#039;&#039;HLSL (High Level Shader Language)&#039;&#039;&#039;, which is similar syntax to C.&lt;br /&gt;
==Building Presets==&lt;br /&gt;
===Effects===&lt;br /&gt;
The basic XML skeleton for an effect looks like this:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;TransitionsAndEffects Version=&amp;quot;2.8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Effects&amp;gt;&lt;br /&gt;
        &amp;lt;EffectDLL guid=&amp;quot;TFX&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Effect name=&amp;quot;00 Pan Top Left&amp;quot; iconid=&amp;quot;0&amp;quot; guid=&amp;quot;00 Pan Top Left&amp;quot; shadermodel=&amp;quot;2&amp;quot;&amp;gt;          &lt;br /&gt;
                &amp;lt;Param name=&amp;quot;Animation&amp;quot; value=&amp;quot;FXPanZoom&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;Param name=&amp;quot;FXFile&amp;quot; value=&amp;quot;Parity.fx&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;Param name=&amp;quot;Technique&amp;quot; value=&amp;quot;PanZoom&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;Semantics&amp;gt;&lt;br /&gt;
                    &amp;lt;TextureViewport evaluation=&amp;quot;Linear&amp;quot; type=&amp;quot;float4&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;Point time=&amp;quot;0.0&amp;quot; value=&amp;quot;0.0,0.0,2.0,2.0&amp;quot;/&amp;gt;&lt;br /&gt;
                    &amp;lt;/TextureViewport&amp;gt;&lt;br /&gt;
                &amp;lt;/Semantics&amp;gt;&lt;br /&gt;
            &amp;lt;/Effect&amp;gt;&lt;br /&gt;
        &amp;lt;/EffectDLL&amp;gt;&lt;br /&gt;
    &amp;lt;/Effects&amp;gt;&lt;br /&gt;
&amp;lt;/TransitionsAndEffects&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This effect will pan your footage to the top left of the screen. It uses the built-in &amp;quot;parity.fx&amp;quot; library.&lt;br /&gt;
===Transitions===&lt;br /&gt;
The basic XML skeleton for an transition looks like this:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;TransitionsAndEffects Version=&amp;quot;2.8&amp;quot; specialiconfileid=&amp;quot;5669&amp;quot; specialiconresourceid=&amp;quot;101&amp;quot;&amp;gt;&lt;br /&gt;
     &amp;lt;Transitions&amp;gt;&lt;br /&gt;
	&amp;lt;TransitionDLL guid=&amp;quot;ShaderTFX.ShaderTransition&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Transition name=&amp;quot;DPL 2x2 LL-LR &amp;quot; iconid=&amp;quot;2&amp;quot; guid=&amp;quot;DPL 2x2 LL-LR&amp;quot; ShaderModel=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ShaderFilename value=&amp;quot;DPL 2x2 TX.fx&amp;quot;/&amp;gt;&lt;br /&gt;
			&amp;lt;Technique value=&amp;quot;DPL2x2T&amp;quot;/&amp;gt;&lt;br /&gt;
			&amp;lt;Semantics&amp;gt;&lt;br /&gt;
				&amp;lt;RectAOut type=&amp;quot;float4&amp;quot; value=&amp;quot;0.0, 0.5, 0.5, 0.5&amp;quot;   /&amp;gt;&lt;br /&gt;
				&amp;lt;RectBOut type=&amp;quot;float4&amp;quot; value=&amp;quot;0.5, 0.5, 0.5, 0.5&amp;quot;   /&amp;gt;&lt;br /&gt;
			&amp;lt;/Semantics&amp;gt;&lt;br /&gt;
	  	&amp;lt;/Transition&amp;gt;&lt;br /&gt;
&amp;lt;/TransitionsAndEffects&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This effect is part of the &amp;quot;DPL 2x2&amp;quot; library, which uses [[ShaderTFX]] as a base. It places the before and after footage side by side, on the bottom of the screen.&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=Windows_Movie_Maker&amp;diff=2581</id>
		<title>Windows Movie Maker</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=Windows_Movie_Maker&amp;diff=2581"/>
		<updated>2024-11-13T20:53:23Z</updated>

		<summary type="html">&lt;p&gt;Nm41: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Editors]]&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows Movie Maker&#039;&#039;&#039;, also known as &#039;&#039;&#039;WMM&#039;&#039;&#039; is a editor by [[Microsoft]] that used to come with older versions of [[Windows]] (8 and older). It has been deprecated as of January 2017.&lt;br /&gt;
&lt;br /&gt;
Because it came bundled with Windows for free, it was very popular in the early days of tennis. However, as technology evolved and the meta shifted towards programs like [[Vegas]], using WMM was looked down upon due to being overshadowed by practically any other editor. &lt;br /&gt;
&lt;br /&gt;
In modern times, WMM is often used for more &amp;quot;ironic&amp;quot; YTP/Tennis, intentionally lower effort works that focus more on comedic value. It also has seen use as a way to test one&#039;s abilities - how far you can push its limited capabilities to make a video &amp;quot;similar&amp;quot; to what is common with more sophisticated editors today.&lt;br /&gt;
&lt;br /&gt;
There was one major [[tournament]] that limited players only to WMM, the [[Windows Movie Maker Master]] tournament (WMMM).&lt;br /&gt;
&lt;br /&gt;
=Versions=&lt;br /&gt;
&lt;br /&gt;
==WMM 1.0==&lt;br /&gt;
The first version of WMM, built in with Windows ME.&lt;br /&gt;
&lt;br /&gt;
==WMM 2.1==&lt;br /&gt;
This version of Movie Maker was bundled with Windows XP. It is the only version to support 3D transformations.&lt;br /&gt;
&lt;br /&gt;
[[File:WMM21.png|thumb|right|A screenshot of Windows Movie Maker 2.1.]]&lt;br /&gt;
&lt;br /&gt;
==WMM 2.6==&lt;br /&gt;
This version of WMM served as an upgrade of 2.1 for newer hardware (up to Windows 7).&lt;br /&gt;
&lt;br /&gt;
[[File:WMM26.png|thumb|right|A screenshot of Windows Movie Maker 2.6.]]&lt;br /&gt;
&lt;br /&gt;
==WMM 6.0==&lt;br /&gt;
The version of WMM bundled for Windows Vista. The first major redesign, many systems were revamped. 3D plugins were no longer possible (pseudo-3D still worked), and time stretching no maintained the audio pitch (all other versions do not do this).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;6.0&amp;quot; represents Vista&#039;s NT version, 6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:WMM6.png|thumb|right|A screenshot of Windows Movie Maker 6.]]&lt;br /&gt;
&lt;br /&gt;
==Windows Live Movie Maker (WLMM)==&lt;br /&gt;
This version of WMM was bundled with Windows Live, a plugin package released for Windows 7. The second redesign of the software, which unfortunately dumbed it down quite a bit and removed almost all plugin support. However, it is the only WMM to have MP4 support, along with a way to upload directly to popular streaming sites (which no longer works).&lt;br /&gt;
&lt;br /&gt;
[[File:WWLM.png|thumb|right|A screenshot of WLMM 2012.]]&lt;br /&gt;
&lt;br /&gt;
==Modern Versions==&lt;br /&gt;
WMM no longer exists in its former state. Around the time of Windows 8/10, it was replaced with a &amp;quot;Movie Maker&amp;quot; app, which eventually merged into the &amp;quot;Photos&amp;quot; app. Despite the names being similar, they are generally considered different programs due to it being a complete re-write.&lt;br /&gt;
&lt;br /&gt;
=Effects and Transitions=&lt;br /&gt;
The effects and transitions of each version of WMM vary wildly, due to changes in architecture between versions.&lt;br /&gt;
==Effects==&lt;br /&gt;
[[File:Wmm26 effects.png|thumb|The full list of WMM 2.6 effects.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wlmm effects.png|thumb|The full list of WLMM effects.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wmm6 effects.png|thumb|The full list of WMM 6.0 effects.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Description/Presets&lt;br /&gt;
! Image&lt;br /&gt;
! History&lt;br /&gt;
|-&lt;br /&gt;
| 3D Ripple&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Blur&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Brightness, Increase/Decrease&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Ease&lt;br /&gt;
| In/Out&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Edge Detection&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Fade&lt;br /&gt;
| from/to Black/White&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Film Age&lt;br /&gt;
| Presets: Old/Older/Oldest&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Film Grain&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Grayscale/Black and White&lt;br /&gt;
| Four presets in WLMM:&amp;lt;br /&amp;gt;* Default&amp;lt;br /&amp;gt;* Orange&amp;lt;br /&amp;gt;* Red&amp;lt;br /&amp;gt;* Yellow&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Hue, Cycles Entire Color Spectrum&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&lt;br /&gt;
| Horizontal/Vertical&amp;lt;br /&amp;gt;More in line with a horizontal/vertical flip&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Pan&lt;br /&gt;
| * Down and Zoom Out&amp;lt;br /&amp;gt;* Left to Right&amp;lt;br /&amp;gt;* Upper Left to Upper Right&amp;lt;br /&amp;gt;* Upper Right to Upper Left&lt;br /&gt;
| &lt;br /&gt;
| 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Pixelate&lt;br /&gt;
| Video transitions from normal to heavily pixelated&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Posterize&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Rotate&lt;br /&gt;
| 90/180/270 degrees&lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Sepia Tone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Sharpen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Slow Down, Half&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed Up, Double&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Spin 360&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Threshold&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Warp&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 6.0, WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Watercolor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2.6, 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Zoom&lt;br /&gt;
| * In/Out, Upper/Lower Left/Right&amp;lt;br /&amp;gt;* Focus Upper/Lower Left/Right&lt;br /&gt;
| &lt;br /&gt;
| 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Cyan Tone&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Cinematic&lt;br /&gt;
| Default, overlay left/right 1/2&lt;br /&gt;
| &lt;br /&gt;
| WLMM&lt;br /&gt;
|-&lt;br /&gt;
| Smudge Stick&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 2.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transitions==&lt;br /&gt;
==Plug-Ins==&lt;br /&gt;
While most commercial plug-ins do not work/ have versions for WMM, there are many custom plugins unique to WMM that exist, along with a select few professional plugin sets that work with WMM.&lt;br /&gt;
&lt;br /&gt;
All versions of WMM store their plugins in their respective folder \Shared\AddOnTFX.&lt;br /&gt;
===2.6===&lt;br /&gt;
* Microsoft Plus! Digital Media Edition - Plus! Effects and Transitions for Windows Movie Maker 2&lt;br /&gt;
[[File:Mpdme effects.png]]&lt;br /&gt;
&lt;br /&gt;
All of these plugins were developed by Pixelan.&lt;br /&gt;
&lt;br /&gt;
===6.0===&lt;br /&gt;
* [[Rehan ShaderTFX]] - a commercial plug-in building library, allowing for much more sophisticated plugin creation.&lt;br /&gt;
* [[Pixelan SpiceFX]]&lt;br /&gt;
===WLMM===&lt;br /&gt;
&lt;br /&gt;
=Building Custom Effects/Transitions=&lt;br /&gt;
==6.0 and Older==&lt;br /&gt;
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb331634(v=vs.85)?redirectedfrom=MSDN&lt;br /&gt;
&lt;br /&gt;
Plugins in WMM are built in two parts:&lt;br /&gt;
* The &#039;&#039;&#039;shader file&#039;&#039;&#039; (*.fx) which does the actual effect work&lt;br /&gt;
* The &#039;&#039;&#039;preset file&#039;&#039;&#039; (*.xml) which sets parameters and loads them into WMM&lt;br /&gt;
* Certain more advanced filters may also have DLL files as well.&lt;br /&gt;
&lt;br /&gt;
All custom effects can be found in the WMM directory&#039;s Shared/AddOnTFX folder.&lt;br /&gt;
&lt;br /&gt;
==WLMM==&lt;br /&gt;
Windows Live Movie Maker uses .WLMX for effect/transition templates and .WLMS for title/credit templates.&lt;br /&gt;
&lt;br /&gt;
As there is no research for how WLMX files work, every custom effect/plugin for it is made by modifying pre-existing WLMX files.&lt;br /&gt;
&lt;br /&gt;
WLMM effects can be found in C:\Program Files (x86)\Windows Live\Photo Gallery\MovieMakerTemplates&lt;br /&gt;
&lt;br /&gt;
==Building Shaders==&lt;br /&gt;
WMM shaders use DirectX 9.0 (for WMM6). They are programmed in &#039;&#039;&#039;HLSL (High Level Shader Language)&#039;&#039;&#039;, which is similar syntax to C.&lt;br /&gt;
==Building Presets==&lt;br /&gt;
===Effects===&lt;br /&gt;
The basic XML skeleton for an effect looks like this:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;TransitionsAndEffects Version=&amp;quot;2.8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Effects&amp;gt;&lt;br /&gt;
        &amp;lt;EffectDLL guid=&amp;quot;TFX&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Effect name=&amp;quot;00 Pan Top Left&amp;quot; iconid=&amp;quot;0&amp;quot; guid=&amp;quot;00 Pan Top Left&amp;quot; shadermodel=&amp;quot;2&amp;quot;&amp;gt;          &lt;br /&gt;
                &amp;lt;Param name=&amp;quot;Animation&amp;quot; value=&amp;quot;FXPanZoom&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;Param name=&amp;quot;FXFile&amp;quot; value=&amp;quot;Parity.fx&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;Param name=&amp;quot;Technique&amp;quot; value=&amp;quot;PanZoom&amp;quot; /&amp;gt;&lt;br /&gt;
                &amp;lt;Semantics&amp;gt;&lt;br /&gt;
                    &amp;lt;TextureViewport evaluation=&amp;quot;Linear&amp;quot; type=&amp;quot;float4&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;Point time=&amp;quot;0.0&amp;quot; value=&amp;quot;0.0,0.0,2.0,2.0&amp;quot;/&amp;gt;&lt;br /&gt;
                    &amp;lt;/TextureViewport&amp;gt;&lt;br /&gt;
                &amp;lt;/Semantics&amp;gt;&lt;br /&gt;
            &amp;lt;/Effect&amp;gt;&lt;br /&gt;
        &amp;lt;/EffectDLL&amp;gt;&lt;br /&gt;
    &amp;lt;/Effects&amp;gt;&lt;br /&gt;
&amp;lt;/TransitionsAndEffects&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This effect will pan your footage to the top left of the screen. It uses the built-in &amp;quot;parity.fx&amp;quot; library.&lt;br /&gt;
===Transitions===&lt;br /&gt;
The basic XML skeleton for an transition looks like this:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;TransitionsAndEffects Version=&amp;quot;2.8&amp;quot; specialiconfileid=&amp;quot;5669&amp;quot; specialiconresourceid=&amp;quot;101&amp;quot;&amp;gt;&lt;br /&gt;
     &amp;lt;Transitions&amp;gt;&lt;br /&gt;
	&amp;lt;TransitionDLL guid=&amp;quot;ShaderTFX.ShaderTransition&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;Transition name=&amp;quot;DPL 2x2 LL-LR &amp;quot; iconid=&amp;quot;2&amp;quot; guid=&amp;quot;DPL 2x2 LL-LR&amp;quot; ShaderModel=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ShaderFilename value=&amp;quot;DPL 2x2 TX.fx&amp;quot;/&amp;gt;&lt;br /&gt;
			&amp;lt;Technique value=&amp;quot;DPL2x2T&amp;quot;/&amp;gt;&lt;br /&gt;
			&amp;lt;Semantics&amp;gt;&lt;br /&gt;
				&amp;lt;RectAOut type=&amp;quot;float4&amp;quot; value=&amp;quot;0.0, 0.5, 0.5, 0.5&amp;quot;   /&amp;gt;&lt;br /&gt;
				&amp;lt;RectBOut type=&amp;quot;float4&amp;quot; value=&amp;quot;0.5, 0.5, 0.5, 0.5&amp;quot;   /&amp;gt;&lt;br /&gt;
			&amp;lt;/Semantics&amp;gt;&lt;br /&gt;
	  	&amp;lt;/Transition&amp;gt;&lt;br /&gt;
&amp;lt;/TransitionsAndEffects&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This effect is part of the &amp;quot;DPL 2x2&amp;quot; library, which uses [[ShaderTFX]] as a base. It places the before and after footage side by side, on the bottom of the screen.&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=File:Windows_Live_Movie_Maker.png&amp;diff=2580</id>
		<title>File:Windows Live Movie Maker.png</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=File:Windows_Live_Movie_Maker.png&amp;diff=2580"/>
		<updated>2024-11-13T20:49:36Z</updated>

		<summary type="html">&lt;p&gt;Nm41: Nm41 uploaded a new version of File:Windows Live Movie Maker.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WMM 2012 screenshot&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=File:WMM21.png&amp;diff=2579</id>
		<title>File:WMM21.png</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=File:WMM21.png&amp;diff=2579"/>
		<updated>2024-11-13T20:44:12Z</updated>

		<summary type="html">&lt;p&gt;Nm41: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=File:WMM26.png&amp;diff=2578</id>
		<title>File:WMM26.png</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=File:WMM26.png&amp;diff=2578"/>
		<updated>2024-11-13T20:35:36Z</updated>

		<summary type="html">&lt;p&gt;Nm41: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=Audio_Tennis&amp;diff=2539</id>
		<title>Audio Tennis</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=Audio_Tennis&amp;diff=2539"/>
		<updated>2024-11-05T23:21:56Z</updated>

		<summary type="html">&lt;p&gt;Nm41: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tennis Types]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;quot;AUDIO TENNIS! MWAHAHAHAHAHA!&amp;quot; - {{strong414bad}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Tennis&#039;&#039;&#039; is a special type of [[tennis]] match that only makes edits to the audio. They are stylistically similar to &amp;quot;soundclowns&amp;quot; but build off of each other, just like regular tennis.&lt;br /&gt;
&lt;br /&gt;
Because [[YouTube]] doesn&#039;t let you upload audio-only files, [[tennis]] players will often add short, looping segments (or even just text) to fill the empty space. However, keep in mind that this is &#039;&#039;never&#039;&#039; the priority, as all the effort goes into audio edits.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
This was the first &amp;quot;official&amp;quot; YTP Audio Tennis, between {{strong414bad}} and {{mycroprocessor}}:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/playlist?list=PL4FD5DB64325AEDA1&lt;br /&gt;
&lt;br /&gt;
Many more came after.&lt;br /&gt;
&lt;br /&gt;
=Chaorin Kombat=&lt;br /&gt;
&#039;&#039;&#039;Chaorin Kombat&#039;&#039;&#039; was a series of &amp;quot;noise battle&amp;quot; tournaments that were held in the early 2000&#039;s by Madame Chao. These noise battles are played in a similar manner to audio tennis, where players are encouraged to re-use significant parts of the previous noise track in their responses.&lt;br /&gt;
&lt;br /&gt;
[[File:R-11756712-1522011477-9668.jpg|thumb|right|The front cover of the phase one compilation CD.]]&lt;br /&gt;
&lt;br /&gt;
==== ChaoRin Kombat - Phase One / Issue One: 2001 ====&lt;br /&gt;
The very first iteration of the series, &#039;&#039;Phase One&#039;&#039; was held online in 2001, on a website where noise music artists from across the world could openly sign up and participate in the event.&lt;br /&gt;
&lt;br /&gt;
Each match shared a similar ruleset:&lt;br /&gt;
&lt;br /&gt;
* The serve (or the &amp;quot;Attack&amp;quot;) must be shorter than one minute in length and under 1 megabyte in file size.&lt;br /&gt;
* Each volley (or &amp;quot;Counter Strike&amp;quot;), must be shorter than thirty seconds and must re-use significant elements from the initial/previous volley.&lt;br /&gt;
* Both players are required to respond to each volley within the timespan of one week.&lt;br /&gt;
* When the round limit is reached, the game is finished and voting is opened to the general public, and people may cast votes depending on the style, technique, and how creatively a player responded their opponent.&lt;br /&gt;
&lt;br /&gt;
The winner of the first edition of Chaorin Kombat was k5k, and seemingly went on to do a match/collaborative piece with Madame&lt;br /&gt;
====Live Events====&lt;br /&gt;
Later iterations of the tournament series took place at live venues, with similar registration processes, rules of play, and voting.&lt;br /&gt;
&lt;br /&gt;
====Archival====&lt;br /&gt;
Records of the series exist via CD compilations of an entire tournament, alongside intermission tracks in between matches. Some copies can be found for on Discogs, with some community members having their own copies.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* On the traycard for &#039;&#039;Phase One&#039;&#039;, the first track/round of the match is called an &#039;Attack&#039;, while subsequent response is referred to as a &#039;Counter Strike&#039;, which is synonymous to modern [[Tennis Terminology|tennis terminology]].&lt;br /&gt;
&lt;br /&gt;
{{Types}}&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=Audio_Tennis&amp;diff=2538</id>
		<title>Audio Tennis</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=Audio_Tennis&amp;diff=2538"/>
		<updated>2024-11-05T23:21:16Z</updated>

		<summary type="html">&lt;p&gt;Nm41: /* Chaorin Kombat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tennis Types]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;quot;AUDIO TENNIS! MWAHAHAHAHAHA!&amp;quot; - {{strong414bad}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Tennis&#039;&#039;&#039; is a special type of [[tennis]] match that only makes edits to the audio. They are stylistically similar to &amp;quot;soundclowns&amp;quot; but build off of each other, just like regular tennis.&lt;br /&gt;
&lt;br /&gt;
Because [[YouTube]] doesn&#039;t let you upload audio-only files, [[tennis]] players will often add short, looping segments (or even just text) to fill the empty space. However, keep in mind that this is &#039;&#039;never&#039;&#039; the priority, as all the effort goes into audio edits.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
This was the first &amp;quot;official&amp;quot; YTP Audio Tennis, between {{strong414bad}} and {{mycroprocessor}}:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/playlist?list=PL4FD5DB64325AEDA1&lt;br /&gt;
&lt;br /&gt;
Many more came after.&lt;br /&gt;
&lt;br /&gt;
=Chaorin Kombat=&lt;br /&gt;
&#039;&#039;&#039;Chaorin Kombat&#039;&#039;&#039; was a series of &amp;quot;noise battle&amp;quot; tournaments that were held in the early 2000&#039;s by Madame Chao. These noise battles are played in a similar manner to audio tennis, where players are encouraged to re-use significant parts of the previous noise track in their responses.&lt;br /&gt;
&lt;br /&gt;
[[File:R-11756712-1522011477-9668.jpg|thumb|right|The front cover of the phase one compilation CD.]]&lt;br /&gt;
&lt;br /&gt;
==== ChaoRin Kombat - Phase One / Issue One: 2001 ====&lt;br /&gt;
The very first iteration of the series, &#039;&#039;Phase One&#039;&#039; was held online in 2001, on a website where noise music artists from across the world could openly sign up and participate in the event.&lt;br /&gt;
&lt;br /&gt;
Each match shared a similar ruleset:&lt;br /&gt;
&lt;br /&gt;
* The serve (or the &amp;quot;Attack&amp;quot;) must be shorter than one minute in length and under 1 megabyte in file size.&lt;br /&gt;
* Each volley (or &amp;quot;Counter Strike&amp;quot;), must be shorter than thirty seconds and must re-use significant elements from the initial/previous volley.&lt;br /&gt;
* Both players are required to respond to each volley within the timespan of one week.&lt;br /&gt;
* When the round limit is reached, the game is finished and voting is opened to the general public, and people may cast votes depending on the style, technique, and how creatively a player responded their opponent.&lt;br /&gt;
&lt;br /&gt;
The winner of the first edition of Chaorin Kombat was k5k, and seemingly went on to do a match/collaberative piece with Madame&lt;br /&gt;
====Live Events====&lt;br /&gt;
Later iterations of the tournament series took place at live venues, with similar registration processes, rules of play, and voting.&lt;br /&gt;
&lt;br /&gt;
====Archival====&lt;br /&gt;
Records of the series exist via CD compilations of an entire tournament, alongside intermission tracks in between matches. Some copies can be found for on Discogs, with some community members having their own copies.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* On the traycard for &#039;&#039;Phase One&#039;&#039;, the first track/round of the match is called an &#039;Attack&#039;, while subsequent response is referred to as a &#039;Counter Strike&#039;, which is synonymous to modern [[Tennis Terminology|tennis terminology]].&lt;br /&gt;
&lt;br /&gt;
{{Types}}&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=Audio_Tennis&amp;diff=2529</id>
		<title>Audio Tennis</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=Audio_Tennis&amp;diff=2529"/>
		<updated>2024-11-05T01:20:52Z</updated>

		<summary type="html">&lt;p&gt;Nm41: /* Chaorin Kombat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tennis Types]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;quot;AUDIO TENNIS! MWAHAHAHAHAHA!&amp;quot; - {{strong414bad}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio Tennis&#039;&#039;&#039; is a special type of [[tennis]] match that only makes edits to the audio. They are stylistically similar to &amp;quot;soundclowns&amp;quot; but build off of each other, just like regular tennis.&lt;br /&gt;
&lt;br /&gt;
Because [[YouTube]] doesn&#039;t let you upload audio-only files, [[tennis]] players will often add short, looping segments (or even just text) to fill the empty space. However, keep in mind that this is &#039;&#039;never&#039;&#039; the priority, as all the effort goes into audio edits.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
This was the first &amp;quot;official&amp;quot; YTP Audio Tennis, between {{strong414bad}} and {{mycroprocessor}}:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/playlist?list=PL4FD5DB64325AEDA1&lt;br /&gt;
&lt;br /&gt;
Many more came after.&lt;br /&gt;
&lt;br /&gt;
=Chaorin Kombat=&lt;br /&gt;
&#039;&#039;&#039;Chaorin Kombat&#039;&#039;&#039; was a series of &amp;quot;noise battle&amp;quot; tournaments that were held in the early 2000&#039;s by Madame Chao. These noise battles are played in a similar manner to audio tennis, where players are encouraged to re-use significant parts of the previous noise track in their responses.&lt;br /&gt;
&lt;br /&gt;
[[File:R-11756712-1522011477-9668.jpg|thumb|right|The front cover of the phase one compilation CD.]]&lt;br /&gt;
&lt;br /&gt;
==== ChaoRin Kombat - Phase One / Issue One: 2001 ====&lt;br /&gt;
The very first iteration of the series, &#039;&#039;Phase One&#039;&#039; was held online in 2001, on a website where noise music artists from across the world could openly sign up and participate in the event.&lt;br /&gt;
&lt;br /&gt;
Each match shared a similar ruleset:&lt;br /&gt;
&lt;br /&gt;
* The serve (or the &amp;quot;Attack&amp;quot;) must be shorter than one minute in length and under 1 megabyte in file size.&lt;br /&gt;
* Each volley (or &amp;quot;Counter Strike&amp;quot;), must be shorter than thirty seconds and must re-use significant elements from the initial/previous volley.&lt;br /&gt;
* Both players are required to respond to each volley within the timespan of one week.&lt;br /&gt;
* When the round limit is reached, the game is finished and voting is opened to the general public, and people may cast votes depending on the style, technique, and how creatively a player responded their opponent.&lt;br /&gt;
&lt;br /&gt;
The winner of the first edition of Chaorin Kombat was k5k.&lt;br /&gt;
&lt;br /&gt;
====Live Events====&lt;br /&gt;
Later iterations of the tournament series took place at live venues, with similar registration processes, rules of play, and voting.&lt;br /&gt;
&lt;br /&gt;
====Archival====&lt;br /&gt;
Records of the series exist via CD compilations of an entire tournament, alongside intermission tracks in between matches. Some copies can be found for on Discogs, with some community members having their own copies.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* On the traycard for &#039;&#039;Phase One&#039;&#039;, the first track/round of the match is called an &#039;Attack&#039;, while subsequent response is referred to as a &#039;Counter Strike&#039;, which is synonymous to modern [[Tennis Terminology|tennis terminology]].&lt;br /&gt;
&lt;br /&gt;
{{Types}}&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
	<entry>
		<id>https://ytptennis.com/w/index.php?title=File:R-11756712-1522011477-9668.jpg&amp;diff=2528</id>
		<title>File:R-11756712-1522011477-9668.jpg</title>
		<link rel="alternate" type="text/html" href="https://ytptennis.com/w/index.php?title=File:R-11756712-1522011477-9668.jpg&amp;diff=2528"/>
		<updated>2024-11-04T23:55:47Z</updated>

		<summary type="html">&lt;p&gt;Nm41: The front cover of the Chaorin Kombat Phase One CD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The front cover of the Chaorin Kombat Phase One CD&lt;/div&gt;</summary>
		<author><name>Nm41</name></author>
	</entry>
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